Showing posts with label Blue Fury. Show all posts
Showing posts with label Blue Fury. Show all posts

Thursday, 30 May 2019

The Pitch: Blue Fury and the Temple of Balance (Riskmen Universe)

You all thought I forgot, didn't you!?



Today we give you the first female character of the Riskmen Universe and the first POC character. I give you Blue Fury and the Temple of Balance.

Before I start explaining this game, I want to talk a little about diversifying the Riskmen. I always wanted to make a more diverse team. Yeah, I know the first two characters I introduced were white guys, but that's it for the moment. That said, just about every character I made, I first had envisioned as white dudes. When I started to think more carefully about diversifying the line, I often asked myself "would this change make the character/story better, or am I just changing the race/gender for the sake of it?"


That said, for three out of the five initially conceived Riskmen, the answer to the question was "Yes, changing the characters in that way will actually make things better. I can explore new avenues in the character if I make these changes.


That said, let's get straight into it.

Influences

Storywise, a LOT went into figuring Blue Fury and her game. There's a little bit of Green Arrow, a little bit of Hulk, a little bit of Indiana Jones and a little bit of Hindu legend. There's elements of Star Wars, and a bit of Chinese Philosophy.

In terms of Gameplay, I'm using a LOT of Metroidvania for inspiration. Like all of my games, the SNES Zelda games are a big influence for me. The Secret of Mana and the Wolverine Origins have also given me plenty of ideas.

Story

Years ago, an emerging religious sect known as the Henkashi traveled southwest Asia preaching balance in all things. They had vanished from history for years until an old Henkashi temple was discovered on an island off the coast of India.

Enter Ashna Harolds, Indian Austrlian professor, and the archaeological team from Newchurch University. Keen scholars in Henkashi history, Ashna and her team are studying the ruins when the terrorist group Al Doraq attacks, seeking to exploit the power of the temple. Trying desperately to escape, Ashna finds herself in the centre of the temple, where a mystical bow bestows on Ashna the spirit of the Blue Fury. Now, to restore balance and save her team, Ashna must team up with the Blue Fury to defeat Al Doraq and rescue her colleagues.

Gameplay

Blue Fury's game is essentially what would happen if you took the 2D Zeldas and applied Super Metroid's structure to it. The entire game takes place in one temple. Well, I say one. The whole place is built on the concept of duality and balance. As such, the temple is made up of two structures, each one requiring tasks done in the other to progress. The temple is full of traps, creatures and puzzles designed to test Ashna and the Blue Fury to her limits.

As the Blue Fury, Ashna can fire off enchanted arrows quickly with deadly accuracy. As Ashna, she needs some time to draw the string and her arrows are unenchanted and less effective. She can, however look for clues, solve puzzles and climb up vines.


While playing as Ashna, Blue Fury can recover from damage. However, if the Fury runs out of health, Ashna will be on her own until the fury fully recovers.

The game works mostly on "shooter" mechanics, but is more like what would happen if Link only had the bow in Zelda games.

So that's it for Blue Fury. Let me know what you think. Next pitch will come sooner.

Tuesday, 11 September 2018

The Pitch: The Riskmen Universe



If you've been looking long enough at my blog, you will see that I'm a bit of a superhero fan. I was a 90s kid and grew up in the golden age of superhero Saturday cartoons. Batman: The Animated Series, X-Men, Power Rangers, Ninja Turtles and a range of also-rans made up a large part of my mourning routine.

Something I did that a lot more of, though, was make up my own superhero characters. My reasons were pretty personal. I was born with sight and hearing problems- some of which weren't fixed until I was twelve. What this meant was that I couldn't entirely trust the world around me. My imagination was a world I could trust. As such, considering the shows I was watching and the stories I was consuming, it was only natural that I invent my own super-teams with their own abilities and aesthetics.

I'm 31 now, but seeing what I can pull out of my imagination is still my main pastime. It's the reason I work with game-creation tools as a hobby. With that in mind, let's introduce my concept for a superhero game universe.

Rules for the universe:

Firstly, I'm not making this universe too big. Five heroes get their own games, one is reserved for the teamup. Six games in all, with the possibility for sequels later on.

Secondly, each game will be structured differently. Not every game will be an open-world, Zelda-like adventure, nor do I think it needs to be. Some will be linear, some won't.

Third, and this is a personal gripe. I'm not make my female characters "adorkable". Leave that rubbish to the CW. If my male characters are allowed to have personalities not lifted from Frozen, so are the women.

Fourth, each game will be set in or around one city. Let's set the scene in the next sub-heading.

Location:

For location I'm taking what I think are the best parts of Marvel and DC.

From Marvel, I'm taking the notion that all heroes live in the same city. It makes the teamup that much more believable, and allows for some more street-level action throughout each game. Each game will take part in a different section of the city. From DC, I'm using the idea of the fictional city. This should allow for enough freedom for me to design the whole city to accommodate gameplay, rather than trying to warp the gameplay to suit whatever city I base this in. Aside from that, this city is going to be based in Australia. This is for no other reason than I'm Australian and I prefer to write what I know. 

So let me introduce you to Newchurch City:


Newchurch is located in between the cities of Townsville (yes, it's a real place) and Cairns the north-eastern part of the Australian state of Queensland. In this part of the country, it's hot, humid and crocodiles are a constant reality. Demographics-wise, the region is home to a significant immigrant population from various parts of Asia as well as a large indigenous population of Australian Aborigines and Torres Strait Islanders.

The Characters:

Alright, let's get to the important part. Who are our heroes, what are their origins what can they do and which ones get their own games?

Daybreaker

Years ago, the Daybreaker's were peacekeepers throughout the universe, keeping an eye on corrupt rules. When prince Davarous declared war on the Daybreakers, all but three were destroyed. One, Marvus Randor, escaped to earth, took on the name Marcus Ray, and now uses his powers to protect his newfound family on earth. As a Daybreaker, Marvus utilises solar energy into blunt-force attacks. His attack of choice tends to be to cover himself in solar energy and ram opponents. He also possesses enhanced strength and the power of flight. Look out for him in Daybreaker: Refugee.

Ghostman

A world-renowned magician, Luke Scarce dies when his Newchurch show ends with a gunman shooting him and fifteen others. Where the others died, however, Luke found himself stuck walking the line between life and death. Half-man, half ghost, Ghostman now works on behalf of the dead to protect the living. Being part ghost, Ghostman is able to walk through walls. He fights mainly with the power of telekinesis and has the ability to see and speak to departed spirits. His game, The Great Ghostman is currently being developed.
Blue Fury

Indian-Australian Ashna Harolds has worked for Newchurch University for years. When she gets the opportunity to visit a small island off the coast of India to visit the temple of a long-dead cult, she discovers the Bow of Balance. Upon picking up the bow, the spirit of the Fury takes over and Ashna finds herself fighting to restore the balance between order and chaos. In her Blue Fury form, Ashna can enchant the arrows of a limitless quiver. She also has a healing factor, which makes her the perfect divine weapon. You'll learn more about her in Blue Fury and the Temple of Balance.
The Outrider

A modern day Bushranger, Elsie Hammer's father fought police corruption and bike gangs as the Outrider. When he died in the line of duty, however, it became Elsie's turn to take her father's arsenal and motorcycle to become the new Outrider. She's an accomplished stunt rider, and carries an array of weaponry to finish her father's work and beat the corrupt rural police west of Newchurch. She rides into battle in Legacy of the Outrider.
Silver Shark

Aaron Miller's life is hard- an Aboriginal and Torres Strait Islander boy straight out of high school, he jumps to take the job of a courier. While transporting a strange device between Matthews Island and Newchurch Docklands, a storm knocks him into the water causing the device to explode. When Aaron washes up on the shore, he finds his DNA combined with that of a shark, Aaron now has a shark's agility, speed and magnetic sense (it's a thing; check it out). He'll stuggle between his indigenous and superhero identities in Silver Shark. 
Dr. Patchwork

All Dr. Patchwork has ever known is life in the sewers. A creature created by man Patchwork only knows as the Witchdoctor, Patchwork escaped the villain's torment and reach the city above. A man made of parts of other men, Patchwork is regarded as a monster by the people of Newchurch. The fact that he is super strong and endurable doesn't help matters. He'll bring the team together in Riskmen Vol. 1: Riskmen Rising.

And for the moment, that's all there is to it. Look out for next week, when I introduce the first game in the universe, The Great Ghostman.